Multimodal XR platforms, akin to those shown in Spielberg’s 2018 film adaptation of Ready Player One (2011), will see humans connect, be educated, entertained, and employed within synthetic worlds.
However, we feel that such visions of the future are incomplete, unrealistic, and somewhat dystopian. They portray humans as emotionless agents in a world where the experience and richness of interaction is heavily dependent on visual content and touch serves a purely functional purpose (i.e., supports grasping objects).